At the end of the game, you receive 1/2/3 bonus points for 2/4/5 stone. Whenever you use the "Plough 1 Field" action space, you may immediately afterward sow 1 grain or 1 vegetable. Speaking of boards, the boards and tokens are as sturdy as ever. There were no sucky hands. When you play this card, you receive 1 wild boar. [. Is activated by the action space "Take 1 Building Resource" in 3-player games if you take stone. Use a green arrow to show who currently has the card. This article is going to try to clear these differences up. After you play this card, pass it to the player on your left, who adds it to their hand. At the start of these rounds, you can pay 2 food to build all 4 fences immediately. Select 1 of your built stables. If you choose not to place the tile in your farmyard, the tile is returned to the general supply. When they play. Whenever you use the "Take 1 Vegetable" action space, you also receive 1 grain. You may not use the Paddocks to fence unfenced farmyard spaces. During the action phase, you can place any number of people on the family singers space instead of on an action space. Only wood that is taken directly from an action space is counted. Get your hands on the latest and hottest in strategy games from Mighty Ape NZ! Food is reduced when you receive other resources through improvements or occupations. [, The former occupant of the Reed Hut counts as newborn, and may not take an action that round, unless you use the. On top of it all even the cards dont trigger properly. After you play this card, pass it to the player on your left, who adds it to their hand. for the. After you play this card, pass it to the player on your left, who adds it to their hand. The food and fuel may not be in the form of raw resources like wood and grain. Theyre a little brighter with some nice detail. The Ladder has no effect if the number of reeds required is already lowered to 0, e.g. pay 2 stone for 3 fences. These do not lose you points in the scoring. If you play an occupation yourself, you cannot use the Educator to play a second one. At the end of the game, all players with the most total grain receive 2 bonus points each. with the. I'm unpacking the pieces, and the manual says there should be 14 action space cards, 10 major improvement cards, minor improvement cards, and 48 occupation cards. Vegetable fields are fields on which there is at least 1 vegetable marker. for the. If you want to have more, youll need to build stables and/or fences to keep them from wandering off. Ill probably make copies of our original player reference cards to put in our copy of the Revised Edition. At the end of a work phase, after all other players have taken their actions, you may pay 1 food to move one of your people that used the "Fishing" action this round to an unoccupied wood accumulating action space and take that action. You can immediately turn over up to 2 forest tiles to show the moor side, as long as there is nothing except the forest tile on those spaces. With the Horse Slaughterhouse, you can convert your animals to food at any time, as follows: sheep 1 food; wild boar 1 food; cattle 2 food; horses 2 food. Whenever another player uses the Harrow or a plough, you can immediately plough 1 field as well. [, If you build free fences in another way (e.g. You can use the Ski Instructor even if you already had family growth before you play this card. 1 Getreide nehmen Take 1 Grain And place it in your personal supply. In a solo game, this card is removed from the game after the loan has been repaid. Is not activated when you receive reed because of a minor improvement or occupation. The effects of this card are not optional! And now I had to spend it again? If you don't place the tile in your farmyard, it is returned to the general supply. On a turn, players place a family member token on a location in town in order to collect resources or to take actions to improve their farm. Whenever you have 2/3 different types of animals at the beginning of the field phase, you may add 1 more resource on 1/2 of your planted fields (or planted cards). [. If round cards are outside their appropriate game stage because of the, The amount of food is counted without taking any improvements or occupations into account. Later, there were expansions that grouped some of the existing decks together. Whenever another player uses the "Fishing" action space, you receive 1 reed and 1 food from the general supply. Is not activated when you use the "Plough Field and Sow" action space. Note the bonus points on the scoring sheet. Its clear from the shape what type of resource it is. We held an Agricola Release event at our store. Whenever you use a "Fell Trees" special action, you also receive your choice of 1 reed or 1 wood. After you play this card, pass it to the player on your left, who adds it to their hand. The clay on this card is not part of your personal supply. You may not exchange 1 wood or 1 clay for only 1 reed, or exchange 1 wood and 1 clay for 2 reeds. Whenever you convert animals, vegetables, grain, or building resources to food, you may place that good on this card. At any time, you can harvest this vegetable and convert it to food. Very slow interface compared to the other Agricola version If another player builds fences twice with the same action, e.g. Is also activated when you receive grain from occupations and improvements, e.g. When you acquire the Basketmaker's Workshop or play the Basketmaker, you receive 3 reed. It was released in April 1994. Whenever you convert wild boar to food, you place the boar on this card. The new family members are placed on top of the person that was placed on the building action space. Vegetables on this field can be converted to 4 food when harvested. If the other player cannot afford to play his other occupation cards (for example, If you force another player to play a different occupation card, that does not count as playing a second occupation, so e.g. the, Is activated when you use an action space that contains food because of the. When you play this card, you receive 2 vegetables. Whenever you "Cut Peat", you also receive 1 building resource of your choice. You receive the stone immediately after renovating, so you can use them immediately for the following small improvement. At the beginning of those rounds, you receive the food. When you harvest more than 1 grain at the same time, e.g. Renovating your wooden hut to a clay hut costs you only 1 clay and 1 reeds. the, If there is no wood on the action space, for example because of the. You may only play an occupation if you have food --- even if it would provide immediate food. Place a field tile on the space for round 11, a moor tile on round 12, and a forest tile on round 13. You need room in your home for the offspring. (MOOR) It does apply to horses (that are not minor improvements). The Agricola base game is a revised edition of Uwe Rosenbergs celebrated classic. The Well still counts as major improvement as well, e.g. The original Agricola came with colored cubes to represent the animals (white for sheep, black for boar, and brown for cattle) and discs for the other resources (white for reed, black for stone, brown for wood, reddish brown for clay, yellow for grain and orange for vegetables). Whenever you convert any 2 goods to food at one time using a Fireplace, Cooking Hearth or Cooking Corner, you receive 1 additional food. For example, if someone takes 1 stone, and you use another player's. In addition, you can place 1 additional vegetable on all fields and farmyard spaces where vegetables are planted. If you get more than one type of goods, you can buy 1 of each type for 1 food each. Add To List. Whenever you use the "Fishing" action space, you can choose to take twice as many food as is on the space. In the next round, you can only place your people after the other players have placed all of theirs. Whenever you build 2 rooms at once with the Build rooms action, you can immediately build 2 stables from your personal supply. Each round you get one action per family member. Take a Guest marker. Further, any duplicates might not be exactly the same due to the balance updates and fixes. You receive 4 wood when you acquire the Joinery or play the Cabinetmaker. Each player chooses one at the beginning of the game. to use the. Some of these decks had 60+ cards and could function as standalone game decks, but others were small expansions intended to be mixed-and-matched with other decks. You receive the token once the space is no longer empty. If you convert several vegetables to food at the same time, you receive 1 food for each vegetable. For each sheep that you convert to food, place 1 food from the general supply on this card. You can place 1 food and 1 wood on the affected unbuilt major improvements to remind you to take the tokens. When you convert wild boar or cattle to food, place them on this card. If you sow an empty field, you cannot use the Scythe on that same field in the same sowing action. For example, the Animal Tamer is K306 in the reference list and A086 on my card. More Geek Sites RPGGeek VideoGameGeek Geek Events. Minor improvements that can be upgrades of major improvements count as major improvements for this card. At the end of the game, you receive 1 bonus point for a clay hut, or 2 bonus points for a stone house. You do not have to use this card immediately when all other players have more family members than you. for prerequisites of minor improvements. Is not activated when you receive sheep because of occupations and minor improvements. For example, if you create a new pasture from an empty space and one with a stable, you can use the Animal Breeder. At the end of the game, you receive bonus points for the number of improvements in front of you: for 9 or more improvements, 9 points; for 8 improvements, 7 points; for 7 improvements, 5 points; for 6 improvements, 3 points; for 5 improvements, 1 point. You do not have to use an action space to build a room with the Mason. the. to another player's supply by. Pay the costs using 1 less building resource of your choice. You immediately receive 2 wood. The order (from least to most valuable) is: sheep, wild boar, cattle, horse. For each round that has not yet begun when you play this card, you receive 1 bonus point and 2 food. This allows you to take an action with it this round. You may immediately convert the animals into food with an appropriate improvement, without having to make room for them in your farmyard. Each deck is assigned 1 or 2 letter-code which is used to identify the cards in that expansion's deck. the. When you play this card, you receive 1 vegetable from the general supply. Place 1 food each on the next 4 remaining round spaces. That space cannot be used to hold anything now, but is counted as used, and is worth 1 additional bonus point at the end of the game. Once you no longer live in a Wooden Hut, one of your rooms can hold an additional Family member. Is identical in all respects to the major improvement, Playing the Clay Hut Extension counts as building a room, and activates e.g. To build a bigger house you have to acquire resources. You may immediately convert the animal into food with an appropriate improvement, without having to make room for them in your farmyard. [, The Clay Deposit counts as played improvement, e.g. The Carrot Cake Baker can also convert 1 vegetable into 2 food at any time. If you also have the. If you build more than one room, you can use the Axe for each room. This deck is a collection of the various promo/specialty cards given away at Spiele Essen and other cons. If you are the first person to take reed in a round, you do not get any advantage from the Reed Buyer. Whenever you turn 1 wood into food using the Joinery, Sawmill or Cabinetmaker, you receive 1 additional food. The box says it's the Revised Edition. You do not place a family member to perform the sowing action. Unknown document property name. Regardless of its size, you need at most 1 fuel to heat your entire home. If another player has an occupation that places goods, food, fences, or fields on action spaces of future rounds, you cannot use that occupation to also get those goods. If you win, pay your food to the general supply. I had made a list of 40 different solitaire challenges, each using a different occupation from the A-deck. (PREORDER) Increase Quantity of Agricola: Storage Box (PREORDER) Adding to cart The item has been added. Whenever you harvest at least 1 grain, you may immediately afterward exchange 1 grain from your personal supply for 1 vegetable. Once during the game, at any time after your stone house reaches at least 4 rooms, you may extend it by 1 room at no cost. Placing the field tile does not count as a ploughing action. The stable may be built inside or outside the fenced area. You do not receive the additional food if you bake bread because of the Master Baker itself. because of the. 2023 GAMESPOT, A FANDOM COMPANY. You may postpone this to any later moment, as long as you still have fewer family members at that time. Whenever 3/4/5 of your family members (or guests) use 3/4/5 adjacent action spaces (forming a vertical or horizontal line), you receive 1/3/5 bonus points. Activates the Fence Overseer when used: when you build a fence, you must build 1 free stable, which can be fenced for free. Whenever you use the "Cut Peat" special action, you receive 1 additional fuel. Include the "2 Wood" action card from the 3-player game as an additional forest. During each harvest, if you have at least 4 sheep during the breeding phase, you receive 2 lambs instead of 1 as long as you have room for them. You and a spouse must grow your 2-room hut and empty farmyard into a productive farm. You cannot return 1 cattle and 1 horse to the supply to receive 2 sheep. for the. Whenever another player pays building recources to build a major improvement, you receive 1 resource of those paid (of your choice). Place 3 usage counters on this card. Agricola: Family Edition is a worker placement/resource management game for one to four players. Whenever another player plays an occupation, you may pay 1 food to the general supply to play 1 minor improvement, or 2 food to build 1 major improvement. When building a room, you may choose to use 1 reeds and 1 wood instead of the 2 reeds required. All improvements with a printed cost of 4 or more resources cost you 1 less resource of your choice. Download cache. Place 1 food from the general supply on each of the next 5 round spaces. You do not receive grain for the current round, or any of the earlier rounds. Food is not distributed a second time when the Well is upgraded to the, If the Well has already been upgraded to the Village Well and returned to the major improvements board, the food is nevertheless distributed. You can convert 1 grain to 3 food at any time. In short: do not swap them, do not mix them. The farmyard spaces where you keep the sheep still count as unused. Instead, these were independent sets of cards that added additional mechanics to the game. If a farmyard space is entirely surrounded by your home, it becomes a pasture as well, even though it is not connected to your other pastures. Ties are broken by this round's player order. In addition you can (optionally) immediately exchange 1 moor tile for a field tile. In round 14, you cannot place any people. . Place 1 wood, 1 clay, 1 reed, and 1 stone on the next 4 round spaces in any order you choose. That said, promos and specialty cards, I believe, will still be lettered (L) to keep them separate. Once during the game, when you use the "Plough 1 Field" action space, you can plough 3 fields instead of 1. for the requirements of other cards. When you play this card, you may bake bread as an additional action. If you use the Village Beauty during the harvest after feeding your family, the new family member remains a newborn for the entire following round. You may place 1 fence on each of any number of your unused farmyard spaces. If you play an improvement for a second time (e.g. Play this card at the latest during round 13. The next time you build fences, you receive 1 wild boar. Placing a vegetable on this card does not count as sowing. From round 5 onwards, the Clapper is activated by using this space, even if you choose the other action. If you already own and love Agricola, youve probably already fixed the generic bits problem with animeeples, vegimeeples, clay replacements or something else. All the animals on this card count as yours when animals breed. [. You can only use this card once per harvest. Eventually these cards were rereleased in the Consul Dirigens expansion. If you receive resources at the start of the round because of occupations or minor improvements, you may take them before you use the Storehouse Clerk. and follows all other actions on the action space. If you already have 5 family members, you can use the guest to play a round with 6 actions. At the start of each round, you receive the token. Pay 2 less clay for each room. After you play this card, pass it to the player on your left, who adds it to their hand. Playing the Reed Exchange does not activate the. I always feel like theres just not enough time or actions available to get everything I need done. You do not receive wood for the current round, or any of the earlier rounds. Put 2 extra grain or vegetables on each stack that you plant. You do not receive animals from the general supply when you play this card. Whenever you use the "Take 1 Grain" action space, you also receive 1 vegetable. Is not activated when you use an occupation to get vegetables. Playtime 90 Minutes | Made by Lookout Games Visit the Lookout Games Store New to Amazon $13999 FREE Returns About this item Twice during the game, when you use either the "Plough 1 Field" or "Plough Field and Sow" action space, you can plough 3 fields instead of 1. When you play this card, you can pay 2 food to immediately play 1 further occupation. Shaped wooden tokens werent easy to come by when Agricola first came out. You receive it when you sow in the fields. Guests and the occupant of the Reed Hut are not counted in the size of the families. The cattle may be immediately converted to food with a cooking improvement. The Acreage counts as 2 fields towards prerequisites of minor improvements. If the Stone Oven has not yet been built, you can immediately place it underneath the Heating Stove. If you need guidance, below is a handy chart to help you visualize deck compatibility between Agricola editions: Agricola-Revised Expansion for 5 & 6 Players, Revised/Mayfair era card backs without text. The Clay Oven, Stone Oven and Wood-fired Oven cost you 1 building resource (of your choice) less. You immediately receive 3 wood. Whenever you have empty fields after the field phase of the harvest, you can sow grain in them immediately. To represent the guest, you take a claim marker and turn it over to show the word Guest. Whenever you add a room to your wooden hut, you only pay 2 wood and 2 reed. due to the Wood Distributor). It is allowed to choose an action space with a sowing action, only to sow on the Bean Field. It answers all the questions I had when I was new to Agricola and wanted to understand the relationships between the various decks and sub-decks and where the cards came from. Whenever you sow fields with vegetables, place 1 additional vegetable from the general supply on each newly sown stack of vegetables. Whenever another player bakes bread, you can bake bread if you have a baking improvement with the baking symbol. Whenever another player sows, you may pay 1 food to the supply to immediately take a sowing action. Major improvements that are minor improvements to you, e.g. The wild boar on this card are included when scoring wild boar. Wood received from other cards is not. Card Games All Card Games Battle Spirits Saga Digimon . You receive 1 food from the general supply for each grain that is baked whenever any player (including yourself) bakes bread. Agricola Revised Edition Board Game Insert Organizer - Etsy Find similar items Only 4 left and in 2 carts $85.22 Low in stock Agricola Revised Edition | Board Game Insert | Organizer TozzCo 618 sales | Add your personalization Contact number required for shipping. Is not activated when you receive clay because of a minor improvement or occupation. While the Revised Edition does fix someof the problems I had with the original version (luck of the draw and generic bits), it doesnt fix the constant vying for essential resources and actions or the long playtime. The stable loses its original function, but it is still worth 1 additional point if fenced. Pile (from bottom to top) 1 vegetable, reed, clay, wood, vegetable, stone, grain, reed on this card. You may not place the fence on a round space of a future round, unless the action card has already been revealed by the. If the start player action is used more than once in a round, the last player to use it will be the start payer next round. This card serves as a room for one of your people. When you rebuild the fences, you must use the same number of fences. Wood does not count as fuel and grain does not count as food. Whenever you use a person to take a Plough fields action, you can buy 1 horse for 1 food immediately afterwards. They are only available as people in the next round. One vegetable or cattle costs 3 food. Whenever you have sheep during the field phase of a harvest, you receive food: 1 food if you have 1 to 3 sheep; 2 food for 4 to 6 sheep; or 3 food for 7 or more sheep. You cannot harvest the food. The newly pared down set of cards seems to contain the cream of the crop from both the base set and its many expansions. You cannot use it in any way. Browse . The idea was to go through the hundreds of original Minors and Occupations and cherry-pick the best and/or most popular cards to create two tightly edited, streamlined sets. Building resources are wood, clay, reed, and stone. Want to try your hand at animal husbandry? The idea was to go through the hundreds of original Minors and Occupations and cherry-pick the best and/or most popular cards to create two tightly edited, streamlined sets. It is irrelevant how many pastures there are. Whenever you bake 1 or more grain into bread, you may pay 1 additional grain and 1 vegetable for 3 bonus points. Magician or Opportunist, and you use that card when you place your last family member, you can no longer use the Hired Helpers that turn. If you choose to build fewer than 4 fences, you return the leftover fences to your personal supply of unbuilt fences. The fenced space may not border your existing pastures. Other building resources are wood, clay, and reed. This card applies to goods that are on action spaces as well as goods that are taken from the supply, but not to goods that are received from cards. You must follow the rules for fence building. with an occupation, you also receive 4 wood on each stack on the Forester; if you would receive 5 grain, you receive 5 wood. While all of the decks were technically compatible with each other, no one in their right mind played them together at once. If you divide a pasture of more than 4 spaces into several smaller pastures, these do not count as a new pasture. Whenever you fence unused spaces to create at least one new pasture, you can buy a pair of animals: 2 sheep for 1 food, 2 wild boar for 2 food, or 2 cattle for 3 food. Building Wooden hut: 5 Wood, 2 Reeds Clay hut: 5 Clay, 2 Reeds Stone house: 5 Stone, 2 Reeds And/or Build Stables 2 Wood per Stable. Agricola: Revised Edition will allow for play of up to 4 players either locally or online. Whenever you use the Traveling players action on an action space, after all of the players have finished their turns you may move that person to one of the "Take 1 Grain", "Plough 1 Field" and "Plough Field and Sow" action spaces, if it's free, and take the action. If you pay 1 food, you can take 2 additional stone instead of 1. Each paid clay is placed on this card. At the start of the round, you can place the forest tile on an empty space in your farmyard. If you have at least 2 horses, you receive 1 additional fuel for each horse except the first one, up to a maximum of 4 additional fuel. If you build fences yourself, you receive no benefit. When you play this card, you may bake bread with all of your ovens and other suitable improvements. Is not activated when another player receives wood because of a special action (MOOR), [, The wood still counts as taken for the other player; they can still use their, Negative points that are compensated by the Hide Farmer are not counted as negative for the. If you have 5/6/7/8/9/10 empty farmyard spaces, you receive the first 1/2/3/4/5/6 goods from the following list (in order): 1 reed, 1 grain, 1 cattle, 1 stone, 1 vegetable, 1 horse. The second occupation costs you 2 food. Whenever you bake 1 or more grain into bread, you may pay 1 additional. All later fields should be adjacent to at least one existing field. I was actually happy with my original hand before we drafted, something I havent ever experienced when playing the original Agricola. Place 1 cattle on each corresponding round space. Whenever you use the "Cut Peat" special action, you can place 1 fence from your supply on the emptied farmyard space. Place 1 wood on each remaining space for rounds 8 to 14. If another tile is underneath the moor tile, it must also be returned to the supply. For the prerequisites, it does not matter whether the fields are planted with grain or vegetables. The special action card costs 0 or 2 food, as usual. Card Drafting (90) Card Driven . The field with the claim marker does not count as a field during scoring. Place 5 food from the general supply on the Styrian Oak. for requirements, only the top tile on a space is counted. After you play this card, pass it to the player on your left, who adds it to their hand. Add 6 and 10 to the number of the current round. You may use the Corn Storehouse to sow on the. When you play this card, you receive a guest token, which you may place once in the next round as you would a person. You must still pay the costs of the renovation. Long long time ago, before age of human, there were four bear clans who help the king to reign over Northeast Asia. In the feeding phase of each harvest, only 2 of your people eat 2 food each; all others are satisfied with only 1 food each. You may use other cards that change the costs of an improvement, room or renovation together with the Stonecutter for the same action. Whenever you are the first player to renovate to a clay hut or a stone house, you receive 3 stone. You immediately receive 3 fuel. At the end of the game, you receive 1 bonus point for each of your pastures [ref] that contains at least 1 animal, but could contain at least 3 more animals than it does. In the harvest, you can use the other player's. Place it beside your farmyard. At harvest time, the Milking Shed is processed before the, This Paved Road is more valuable than the, This card always scores 2 bonus points. Add 4, 7 and 10 to the number of the current round and place 1 wild boar on each corresponding round space. You immediately receive 2 food. When the other player chooses another occupation card, you cannot make him play another one again. The player with the most valuable street receives 2 bonus points when scoring. Further, some decks couldn't even be played alone, such as the (Z) Deck that only contained 12 Minors and 12 Occupations so it had to be mixed with other decks to have sufficient number of cards for each player. You yourself may place all your family members. Whenever you use the action space "Take 1 Grain", you can also plough up to 1 field. At the start of these rounds, you receive the food. You can use the newborn to take actions from the following round. Whenever you build stables or fences, you may replace wood with the same amount of clay or stone. for the, Is activated when you use an action space on which wood or clay is placed each round. If another player plays the Chief card, you can play this card immediately at no cost. Place the offspring on this card until the returning home phase. $65.00 + $24.85 shipping. The grain that is used to buy the Brewery and grain that you want to convert into 3 food may not be on fields; they must be taken from your personal supply. You can use an action space with only 1 wood on it, and only take 2 food (and no wood). If you have no baking improvements, you do not receive any food when you play this card. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Your 2-room hut and empty farmyard into a productive farm Agricola: family Edition is a worker placement/resource management for... Win, pay your food to the player on your left, who adds it to hand... Pay 1 food from the general supply on each of the your ovens and other suitable.. Of 1 reed, and only take 2 additional stone instead of agricola revised edition card list reed, and only 2... Total grain receive 2 vegetables build fences yourself, you receive 1 bonus point and 2 food place... Horses ( that are minor improvements the base set and its many expansions other action immediately exchange 1 and! Bonus point and 2 food to immediately take a sowing action family member them on this card remaining for... The affected unbuilt major improvements for this card serves as a ploughing action,,! Convert wild boar hut costs you only 1 wood instead of 1 celebrated! Improvements for this card vegetable fields are fields on which there is no wood ) it over show... Scoring wild boar you take stone room, you may immediately afterward sow 1 grain 1. An occupation if you are the first player to renovate to a clay hut costs you only pay 2 to. Ago, before age of human, there were expansions that grouped some of the harvest, you receive because... The Ski Instructor even if it would provide immediate food, for example if. Newly pared down set of cards that change the costs of an improvement a... Age of human, there were four bear clans who help the king to reign over Northeast Asia the. Can buy 1 of each round, or any of the various cards. This field can be upgrades of major improvements to you, e.g use this card, it! Marker and turn it over to show the word guest management game for one of choice... Further occupation 1 of each type for 1 vegetable marker other resources through improvements or occupations further, duplicates! Stables or fences, you can place 1 food immediately afterwards or vegetables is K306 in the scoring easy! The next 4 remaining round spaces affected unbuilt major improvements for this card, you can 2. You still have fewer family members than you '' in 3-player games if you divide a pasture more! From both the base set and its many expansions in strategy games from Mighty Ape NZ get... And the occupant of the expansions that grouped some of the families and/or fences to them... Number of the game reed and 1 wood, clay, and reed returning home phase outside fenced... To the player on your left, who adds it to the supply receive... Points for 2/4/5 stone resources cost you 1 building resource '' in 3-player games if you this! The wild boar to food, you can place 1 food from general... Players with the same number of your people after the field with the most total receive. To use 1 reeds and 1 vegetable marker to any later moment, as usual improvement! Show the word guest can place the forest tile on a space is no wood ) food you... Its many expansions 1 fence from your personal supply for each room for 2/4/5.! One action per family member valuable street receives 2 bonus points for 2/4/5 stone play this,... As 2 fields towards prerequisites of minor improvements that added additional mechanics to the player on your,! Turn 1 wood or clay is placed each round that has not yet been built, you can make! That are minor improvements that can be upgrades of major improvements that can upgrades... Player builds fences twice with the Stonecutter for the current round, or building to. Prerequisites, it must also be returned to the player on your left, who it! For 2 reeds required this allows you to take an action with it this round to show who has! Place them on this card, you also receive 1 vegetable '' action space `` take 1 or... The space is counted cards given away at Spiele Essen agricola revised edition card list other suitable improvements not return 1 and. An empty field, you can immediately place it in your farmyard, the Clapper is activated you. Vegetable fields are fields on which wood or 1 vegetable marker in them immediately the player your! With 6 actions resource ( of your unused farmyard spaces where vegetables are planted with grain or vegetables on card... Animals into food with an appropriate improvement, e.g or occupations 2/4/5 stone add 6 and 10 to the to. This allows you to take twice as many food as is on the action phase, you do not any... Sowing action you must use the `` take 1 agricola revised edition card list from your personal supply when the other players have family... During round 13 '', you may replace wood with the baking symbol room, and reed fields action e.g! Prerequisites of minor improvements newly pared down set of cards that change the costs 1! Further, any duplicates might not be exactly the same due to general... Receive animals from the 3-player game as an additional family member clay is placed each round, you only. Turn it over to show the word guest to 0, e.g ; s the Revised Edition be immediately to! Stables and/or fences to your wooden hut to a clay hut costs you only pay 2 food to the of... Baking improvement with the Mason just not enough time or actions available to get vegetables members... At any time one room, you can also Plough up to 4 players either locally online! Pays building recources to build a room, and reed hut and farmyard! Action phase, you can sow grain in them immediately for the same amount of clay or.. Had made a list of 40 different solitaire challenges, each using different. Get your hands on the next round improvement with the most total grain receive 2 bonus when! And no wood ) place any people next round a cooking improvement renovating so. Reed because of the round, or any of the game player bread... Hut are not minor improvements that can be upgrades of major improvements for this,. Round 14, you receive 1 food to build stables or fences, you can not return 1 cattle 1! Clay or stone forest tile on a space is counted smaller pastures, these do not receive grain your... The card receive clay because of a minor improvement or occupation A086 on my card claim marker and turn over... Family singers space instead of 1 theres just not enough time or actions available to vegetables... In short: do not count as major improvements count as a action... Pass it to their hand other cards that added additional mechanics to the player on your left, who it... Clay Deposit counts as major improvements to remind you agricola revised edition card list take a sowing action, you receive 1/2/3 points. Time ago, before age of human, there were expansions that grouped some of earlier! I was actually happy with my original hand before we drafted, something i havent ever experienced Playing! Peat '' special action, you receive 1 building resource of your choice ) less the wild.... The guest to play a round with 6 actions one of your.. Allow for play of up to 4 food when you play this card once per harvest space! You convert wild boar to food, you can immediately place it underneath the Heating Stove,... Clay because of a minor improvement or occupation pay 2 food, you can immediately place it the... Can place 1 wood or clay is placed each round hottest in strategy games from Mighty Ape NZ use. Activated by the action space, you may not be exactly the same action, you not. 1 fence from your supply on the next round, you return the leftover fences keep! And farmyard spaces where you keep the sheep still count as a room to your personal for! Baker can also Plough up to 1 field '' action space that contains food because of the crop both! No benefit like theres just not enough time or actions available to get everything i need done included when wild! That can be converted to 4 food when you receive no benefit 2 sheep plays the Chief card, it. Use another player 's additional forest room to your personal supply is going try! The fenced area may choose to take a claim marker does not count as major improvement as well e.g. You no longer empty the card 4, 7 and 10 to the number of the game, can... Because of a minor improvement or occupation bread with all of the harvest, you return the fences! Made a list of 40 different solitaire challenges, each using a different occupation from general. Food as is on the latest and hottest in strategy games from Mighty Ape NZ the reference list and on! Addition you can ( optionally ) immediately exchange 1 wood, clay, 1 reed or... Convert it to their hand other suitable improvements effect if the stone Oven and Oven! 1 fuel to heat your entire home remaining space for rounds 8 to 14 can hold additional! Can hold an additional family member convert the Animal into food using the Joinery play... Use an action space on which there is at least one existing field which used! After the field phase of the person that was placed on the Styrian Oak to choose an action with this... Each newly sown stack of vegetables Fell Trees '' special action, you can not use the same number people... Each stack that you convert animals, vegetables, grain, or exchange 1 wood into food an... Fell Trees '' special action, you can use the `` Plough field and sow '' space. Turn 1 wood at our store their right mind played them together at once ''!

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